AI Insights · Timothy · July 2022
Top 5 Superhero Games in France Q2 2022: Unified Platform Insights
Discover the performance of the top 5 superhero games in France during Q2 2022, highlighting trends in downloads, revenue, and active users.
In Q2 2022, the top 5 superhero games on a unified platform in France showcased interesting trends in downloads, revenue, and active users. Here's a closer look at their performance based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw its weekly revenue peak at around $640K in late April, followed by a notable decline to approximately $50K by mid-June. Weekly downloads remained relatively stable, ranging from 3K to 6.8K, with a peak in the last week of June. Active users showed a slight decline from 190K to around 153K mid-quarter but bounced back to nearly 198K by the end of June.
Marvel Contest of Champions by Kabam Games, Inc. experienced fluctuations in weekly revenue, peaking at $182K in the final week of June. Weekly downloads showed a decreasing trend, starting at 3.5K in late March and dropping to just over 2K by the end of June. Active users hovered around 25K to 28K throughout the quarter, with a slight dip towards the end of June.
MARVEL Strike Force: Squad RPG from Scopely, Inc. maintained steady weekly revenue around $40K, peaking at $47K in late April. Downloads peaked at over 3.3K in early June but generally remained below 2K for most of the quarter. Active users showed a slight decline from 16.5K in late March to 11K by the end of June.
MHA:The Strongest Hero by A PLUS JAPAN Inc. saw a significant increase in weekly revenue, peaking at $17.6K in mid-May. Weekly downloads remained consistent, ranging from 1K to 2.9K, with a noticeable drop towards the end of June. Active users remained stable, fluctuating around 45K, with a slight dip to 36.5K in early June but recovering to nearly 39.4K by the end of the quarter.
MARVEL Future Fight from Netmarble Corporation demonstrated a steady rise in weekly revenue, peaking at $21.7K in early May, before gradually declining to about $5K by the end of June. Downloads varied, peaking at 3.9K in late April and maintaining around 2K towards the end of the quarter. Active users remained relatively stable, hovering around 25K to 30K, with a slight dip towards the end of June.
These insights highlight the dynamic nature of the superhero gaming market in France. For more detailed data and trends, visit Sensor Tower.